Date read:
Thu, 08 Jul 2010 00:00:00 -0700Review:
This is geeky cyberpunkish science fiction, not terribly serious or edge-pushing, but a decent, savvy vision of the near future in which mobile communication and surveillance technology and online gaming has progressed even further in a logical fashion from where we are now. It's gone to the point where national intelligence agencies are using games in various ways to conduct espionage and information warfare while businesses are earning and staking considerable funds in and from virtual worlds.
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<br/>The action is pretty quick-paced and interest is held competently without being unrealistic narrative. One form-related complain is that the book is written in 2nd person viewpoint, which I always hate.




